
- #Cps1 and cps2 emulator for ps3 drivers#
- #Cps1 and cps2 emulator for ps3 driver#
- #Cps1 and cps2 emulator for ps3 skin#
- #Cps1 and cps2 emulator for ps3 upgrade#
- #Cps1 and cps2 emulator for ps3 software#
* Fix sprite issues, incorrect cut off at top of screen, fire placement * Have audio engineer rework all samples in hi-fidelty for enhanced audio mode * Implement stereo calculation for new Q-Sound interface * Have all music tracks modified to include stereo separation on instruments where appropriate * Add Q-Sound handling to 68k sound interface (partially done in CPS 1.5 conversions) * Modify music scripts to only produce the FM sound effects/notes, capture samples of all FM synth audio
#Cps1 and cps2 emulator for ps3 drivers#
* Convert all music to new drivers music format
#Cps1 and cps2 emulator for ps3 driver#
* Reverse engineer FF sound driver and a CPS2 sound driver So, with that in mind, let's list the required tasks: Sound tough? It is, but we also have quite a bit of experience with Capcom sound drivers and have already identified Final Fight's music data. To do so we will need to reverse engineer multiple capcom sound drivers. The current build is completely silent, we need to aleviate that. Patrons that are in the Final Fight AE Enemy/Boss tiers at the end of FFAE CPS2's development will be added to the list of randomized names that can be assigned to enemies.Īll of these new settings will be stored in eeprom and will be configurable through the service menu.Īfter all that you have to be wondering, so what's the catch? Q-Sound. * Bugs from the original release of Final Fight fixed * Increased enemy difficulty, wake up invincibility, further knock-back wall placement, off-screen invinciblity * Configure whether infinites are possible * Configurable extra health for enemies in three player, 1.25x, 1.5x, normal * Disable/Enable "click in" damage, the damage dealt to all enemies when using an extra life * Disable/Enable friendly fire, one of the most requested features of Final Fight fans * Additional enemies/items in three player, our level/script editor makes it possible to modify the game to better suit the three player experience! * Randomized enemy/boss names, multiple options provide for either randomized backer names, randomized generic names, or original naming
#Cps1 and cps2 emulator for ps3 skin#
* Randomized enemy palettes, both skin tone and clothing colors are randomized for unlimited variablity, or use the original palettes for a classic experience (Mostly complete!) * Multiple "sound fonts", original samples/captured FM synth, AS WELL AS, enhanced samples to breath new life into the game and give effects extra OOMPH * Q-Sound Stereo Separation for sound effects/music * Numerous enhancements/new settings for replayability and customer retention! * Eeprom backup of settings/hi-scores, all settings are stored to the same eeprom CPS2 titles use, but in addition highscores will also be stored!
#Cps1 and cps2 emulator for ps3 software#
* Software DIP and settings screens, exactly the same screens you'd expect in any CPS2 title * Q-Sound enhancements, stereo and higher fidelty samples * Increased CPU speed, vastly reducing any slowdown * Increased sprite count, virtually eliminating all flicker Let's take a look at what features will be available, and then what developments remains. Final Fight's register handling has been updated to work on CPS2, the graphics ROM has been expanded to take advantage of CPS2's higher tile address range, the vsync, reset and error vectors have been reworked, and the sprite memory handlers have been completely rewritten.īeautiful, isn't it? But there are still many difficult problems to overcome. We encourage you to look at our recent Patreon Rebranding post for more information.Īnd now on to the heart of this post: the ultimate Final Fight port.Īs was mentioned, for the last few months we have been getting the bones of the CPS2 port working. This version of FFAE will now be available to all of our patreons as a patron exclusive. * Invincible Rolento/Hollywood bug (original issues in the world version, solved 31 years after release)
#Cps1 and cps2 emulator for ps3 upgrade#
As a result of his fantastic work we delivered to him an upgrade to the original CPS1 release of FFAE. Recently a brilliant entrepreneur Totomix created a Final Fight AE arcade cabinet which is currently playable at his arcade in Italy. We're talking about virtually no sprite limit, no slow down, Q-Sound audio, eeprom settings/hi-score backup, software configuration screens, among other enhancements! While there are several large development issues to solve to fully implement a CPS2 port of final fight, we are happy to say that the game is already fully functional and playable from start to finish. Our newest project will port Final Fight Anniversary Edition to the CPS2 hardware, with all the bells and whistles that one would expect. After over a year of background development and planning we are proud to announce the greatest upgrade Final Fight will ever receive! Since completing Final Fight Anniversary Edition in December of 2019 we have been hard at work reverse engineering and creating tools for the next upgrade to Final Fight.
